Working in small groups, develop a digital exhibition to engage invited guests (and potentially wider audiences) in Spooky Technology. Each group will prepare one prototype with supporting diagetic...more
Design and build a device or experience that communicates what we can not otherwise perceive. Use sensors, rich media input (video, microphones) or API data to gather unintelligible, unobservable, ...more
This project is all about exploring one of the most important physical interaction points of any product, the handle. Comfort, safety, leverage, grip, style... the handle and touch points of a too...more
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