Design and build a device or experience that communicates what we can not otherwise perceive. Use sensors or rich media input (video, microphones) to gather unintelligible, unobservable, or under-u...more
The project should be something that makes you or someone else happy to own and use. The item/product should be a practical one, some kind of personal device, tool, or lifestyle accessory. Make y...more
In pairs, students will be assigned a hand-tool related to a historically significant craft in the domain of ceramics, metal-work, or wood-work. Students will investigate their tool through physica...more
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