3 projects · 4 members
Produce an interactive space and/or critical objects to facilitate public engagement around possible futures of memory/tech.
This is a lecture and project based course focused on the design and development of video games. The course instruction will cover principals of game design and mechanics, rapid prototyping and it...more
This mini is designed for those interested in the growing world of performance capture and visual effects. Utilizing the advanced motion capture facilities at Carnegie Mellon and the Kinect, studen...more