16-375 Robotics for Creative Practice (F15) Final Projects
4 projects · 6 members
This new course is exploring the creation of surprisingly animate machines which use behavior as a creative medium.
This new course is exploring the creation of surprisingly animate machines which use behavior as a creative medium.
Drawing inspiration from Bjorn Karrmann's Objectifier, hack an everyday object to imbue it with intelligence. Your goal is to creative experiment with the function of an everyday appliance, integra...more
Design a hybrid ritual for data loss (the forgetting or dispossessing of digital memories) supported with one or more tangible (physical/digital) objects. Image Credit: Forget Booth by Zain Isla...more
Reflecting on the topics, readings, and projects introduced, work collaboratively to prepare a working prototype of an thought-provoking IoT experience.
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Vail Cypher LED
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