DioT S16 #4 Enchanted Objects
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Design an enchanted object. It must delight, surprise and be lovable, but should never be used by anyone, ever.
Design an enchanted object. It must delight, surprise and be lovable, but should never be used by anyone, ever.
Observe and document action in a space on campus (e.g. a hallway, the library, a classroom). Consider the kind of actions present and interactivities between individuals. Design an intervention...more
Get oriented with output and feedback by working with an actuator. Taking cues from Google's Paper Signals experiment with materials to create an interesting notification or effect when combined wi...more
This pool is for students in digiTOOL: mini 2 (A2), fall 2017.
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Vail Cypher LED
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