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Manipulate a system or technical process to produce an outcome or effect that someone might struggle to explain.
As part of this exercise you’ll practice networked interactions with the Particle event model and create a simple set of paired devices in preparation for the final project.
This is a lecture and project based course focused on the design and development of video games. The course instruction will cover principals of game design and mechanics, rapid prototyping and it...more
Design a small-scale analog of a closed-loop Martian greenhouse using a sealable pressure vessel. You'll be provided with materials and technologies. Prepare a working prototype.
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