DioT S16 #4 Enchanted Objects
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Design an enchanted object. It must delight, surprise and be lovable, but should never be used by anyone, ever.
Design an enchanted object. It must delight, surprise and be lovable, but should never be used by anyone, ever.
Drawing inspiration from Bjorn Karrmann's Objectifier, hack an everyday object to imbue it with intelligence. Your goal is to creative experiment with the function of an everyday appliance, integra...more
Documentation of the Emerging Media Masters Pro-Seminar Creative Assignment outcomes
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Vail Cypher LED
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