DioT S16 #4 Enchanted Objects
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Design an enchanted object. It must delight, surprise and be lovable, but should never be used by anyone, ever.
Design an enchanted object. It must delight, surprise and be lovable, but should never be used by anyone, ever.
Prepare a conceptual design and realize a working prototype of an ambient object that presents online data in a physical space and that parses, distills, or translates the onslaught of political ne...more
Prototype a tinyML-enabled electronic object that uses an otherworldly practice for fortune telling, soothsaying, or augury. Examine how these rituals — for example, reading the tea leaves, palm ...more
Reflecting on the topics, readings, and projects introduced by this course, work collaboratively to revisit, rebuild and reinterpret a working prototype of an influential IoT experience. The fin...more
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Vail Cypher LED
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