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Process

Righty, interactive fiction. I had dabbled in it as a Java project, but for the most part, I was unfamiliar with the technology required to make such works. I was familiar with Inform 7, and so I gave that a short for making my project, but as I was reading tutorials and documentation about the language, I had realized it was the wrong tool. Gamebooks, yes, were interactive fiction, but Inform 7 was catered toward Zork-likes more than books. There was a way to retool Inform 7 into creating gamebooks, but I figured that that was too high a learning curve for my current schedule.

Hence, I went to Google for help, and Google responded with a website called Twine. It provided a fantastic yet unprohibitive GUI for developing gamebooks, modernized for the digital age, and I spent a number of hours creating a branching story from the roots of The Stanley Parable and Pick Up the Phone Booth and Aisle.


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