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Context

Our finished product is an amalgamation of the classic Telltale storyline and the interactivity of the Wizard of Oz performance we saw in lecture. While Telltale Games makes story-driver games that focus less on action and more on characters and interactions fueled by meaningful player decisions, the Wizard of Oz performance swept aside the convention of a phone-free performance by enhancing the experience with augmented reality. In combining these two thoughts, we created a choice-based system that would impact the story like a Telltale game with an interactive component like those of the performances we studied.


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