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The point of this project was to depict the potential for deception when communicating digitally. As seen in the project, the guy keeps telling the girl that he's too busy to go to the party, when in reality the audience can see he's just lazing about. Similarly, the girl tries to convince her friend how much fun she's having when the audience can clearly see that she is bored and not at all having a good time. The lack of physical interaction when using digital communication allows for a greater distortion of information; the individuals can't verify the information the same way they could in person, allowing them to say whatever they will to convince the other person.

We chose to focus on this particular aspect of media interaction because every one of us uses media to interact with others on a daily basis, but we recognize that these interactions may not always be honest. At CMU, for example, its relatively common for students to 

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