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Our first idea was to have two of us be up on "stage" with a projected game. We would be blindfolded and the audience would have to guide us in dodging falling rocks/boulders/equally hurtful objects. However something like that would require the use of a Kinect (to interact with Unity) and unfortunately the development kit is only available for the Windows OS. Also, none of us had developed with one before and we didn't want to have to struggle with that step since our time frame is not incredibly long.

We also considered doing an "escape the room" style presentation with our scenario projected onto the wall behind us and with the audience choosing our actions, but having technology seemed more like a facet in that context rather than a core concept.

Building upon these ideas, we arrived at our current presentation.

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