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We hope to create an open source Unity package which can be distributed to support convenient use of our golden path synchronization and extended to support multiple devices. Additionally, we will create a detailed report outlining our findings on the user research of each synchronization method and the technical information on drift, resynchronization, and network requirements as well as guidelines on how the requirements of a game should influence the fidelity vs network load balance.

This will include the production of two sample 'games' for testing purposes: laser tag and a much simpler block demo. These two test scenarios provide an excellent amount of coverage as they each represent opposite ends of the spectrum on our balance between speed and accuracy, with the laser tag having much higher speed and distance requirements where the block demo involves a much smaller space and less movement but it must be more accurate.

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