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In this work, the lights are affected by the physics of the object they are stationed on. As you tilt the table, the lights sway from one side to the other depending on the tilt. The 2 are similar in their ability to work with just 1 dimension and their intuitive simple control schemes. That said, I found Line Wobbler to ultimately be the more interesting piece, as it gives the player a well-defined objective, elevating it from the position of a toy to a game and providing participatory interaction. Though Light Kinematics arguably provides conversation or collaboration levels of interaction, I feel that it's interface is too simple to provide allow users to really deeply engage with each other.


Moving forward, this project has shown me that one can create fairly interesting interactive works with relatively simple visuals and control schemes. Though some of my previous works have explored this idea (see LOL SO RANDOM: http://ideate.xsead.cmu.edu/gallery/projects/lol-so-random), they still have required the user to play it through a PC, an interface device whose simplicity is strata above a simple wobbling control stick.


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