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While the stretch goal for this project is to integrate motion tracking software, the current product uses Xbox controllers to move "buddies" on the screen that can push around a ball around. By hitting the ball onto the opponent's side wall, players can score points. Though the game ends when one player scores three points, we made an intentional decision to not include a scoreboard or leaderboard. In doing so, we hope this game will invite people to play for the fun of it, and not to be competitive or to win. 

The script for the game was written on Python and went through multiple iterations after our group had spent a lot of time exploring the Kinect system for motion tracking. The graphics were created in Photoshop and animated in After Effects. Because of the simplicity of the gameplay itself, we wanted to create unique graphics that felt inviting and playful. 


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