The purpose of this project was to create an expressive audio-visual installation that would allows users to collaborate together to create beautiful sounds. We wanted these sounds to bubble up through chain reactions between small objects in a physical system, creating a melody which is driven by the user but also occurs through the natural processes of the game.
In addition to this, we also wanted to convey certain feelings in each side of the board through the audio. The sunny, pond side, Side-A, was meant to convey a beautiful tranquil feeling, so each each time a pinball collides, it increases the volume of an instrument from a harmonious background track.
In contrast, Side-B was meant to convey the bustling atmosphere of a casino. To accomplish this, we played an active background track meant to convey the constant crowd noise of a casino and had made it so that each time a pinball collides, it plays a note from the C# pentatonic scale. The effect of this was audio which sounds more improvised and free form than that produced by Side-A.
From a narrative standpoint, the choice of those specific themes for Side-A and Side-B came from the cyclical and mirrored relationship between nature and industrialization. Each side has an element form the other side embedded in the center (Side A has a roulette table and Side B has a pond), and to switch the sides balls need to be hit into the center piece. By organizing the rules of the game in this way, we hoped to illustrate that industrialization inevitably follows places of undisturbed nature, and that over long periods of time, nature comes back from previously industrialized areas.
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