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Inspirations:

Our initial inspiration is Line Wobbler, as we were enticed by the idea of using everyday objects as controllers a simple game. The idea of using variable mix tracks was drawn from Animusic, and  ToneMatrix gave us the idea to use a Pentatonic scale for Side B. The idea of  ultimately giving the table 2 sides was drawn from the two sides of a casette tape, and of course, the general game setup was drawn from the classic arcade game pinball.

When we first heard of the project, we initially knew that our installation should have been more game-like. We chose this not only because it best suits our skill sets, but also because games innately reach the participation level of interaction. We later strived to bring the level of interaction to the collaboration level, something which would make our installation more engaging.

Although our game wasn't necessarily a graphic, we think the simplicity adhered to the properties of a graphic. Our simple 3d models coupled with simple game controls allowed for an easy-to-play and easy-to-understand game. Although we can probably work more on the game mechanics side, the beauty of excellent graphics definitely drove us in our artistic expression.

The artistic practice of everyday objects also defined the direction of our project early on, as our original idea was to have a unique controller like in Line Wobbler. This led to us deciding to create a pinball game to accommodate this design, even though we were not ultimately successful in creating the doorhinge controllers. We were in the end able to incorporate one everyday object in the installation, namely the keyboard.


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