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Collaboration

During collaboration, we made sure that we all were aware and accommodating of each other's constraints when assigning and managing the workload. Roger had a lot of prior experience with Unity, so he handled creating many of the Unity scripts, particularly the difficult ones involving Unity physics. He also led the brainstorming sessions where we organized ideas for what we wanted to do for the project. Yijing had extensive experience with audio and visual creation software,  so she took care of creating the models for the board and creating the intricate music track for Side-A, as well as engineering the keyboard to work with Unity. Chris also had fairly decent audio experience, so she was able to create tracks and sounds for Side-B, which was a bit simpler than Side-A. She and Roger worked together to polish the game in Unity and connect the things Yijing made with the other parts.


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