The most glaring flaw was how some of the mechanics were slightly broken. We focused mostly on the visuals and audio to make sure that the environment was beautiful, but the interactivity side of our project left something to desire. If we had the time to fix the flippers' directions without breaking the physics in the game, we would have done that, but we couldn't figure out how to do that without the flippers falling off the board within the time constraint.
On the other hand, the visuals and audio were really nice, and all of the mechanics not requiring interaction added to the feel. This idea is also something easy to branch off of, so with more time, we definitely could have made something like a pinball world that the players can explore.
The controllers were also another added difficulty that made the project a lot harder than we wanted. We suspect that Unity actually has a 4-controller limit, and it didn't help that were unable to find 5 of the same type of controllers. This prevented us from playtesting fully. We definitely should have playtested more throughout our iterations though and dropped more ideas that didn't work early on.
We probably should have anticipated our hardware needs better because the speakers ended up being too soft and the projector couldn't be mounted high enough.
We definitely created something beautiful in the purely aesthetic sense. With more time and playtesting, we definitely could have fixed most of the glaring issues in the game.
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