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Context 

Windosill - http://windosill.com/, a puzzle game taking place in a series of interactive little rooms, or playgrounds.

Escape The Room - http://www.365escape.com/, as it sounds, takes place in a playground where one solves puzzles to eventually escape from their confinement.

Gone Home - http://www.gonehomegame.com/, an interactive and story-focused playground taking place in a home.

Fran Bow - http://www.franbow.com/, a horror/puzzle point-and-click adventure game

"Performing Interactivity" - our project is an example of the navigation-level interactivity this piece describes since our work allows the user to interact with the scene, but only in pre-programmed ways.

Popular Culture - Like the way Andy Warhol incorporated well-known items and people into his work to add meaning, our project draws on the already established elements of Gravity Falls. A number of references are alluded to in the environment, although we kept them relatively subtle such that only those familiar with the material would be able to recognize them. To not spoil them for the audience here, we will simply identify them as being incorporated into various design choices in both art and animation, as well as the puzzle elements.


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