The first instances of digital painting date back to the 1960s, when the Sketchpad was built. Digital painting and painting software and hardware have since evolved into the programs artists use today, such as Photoshop, GIMP, and CorelPainter. Drawing itself is a practice used to communicate and build new worlds, especially by children, who can often be seen today imagining new worlds with just a surface and a drawing tool.
Sound, while not as prominent a sense as sight, is often used as a type of cue across media, such as films, video games, concerts, and permeates life as an unconscious signal to the listener. While humans rely on sight for most things, sound can set the atmosphere -a chilling silence to unnerve or a cheery tone to lighten it.
Synesthesia is a condition where hearing and seeing are the same thing. It is a sort of melding point where sound equates to sight, where hearing a symphony is the same as seeing it.
Ensemble utilizes both sound and sight in order to explore the point where hearing and sight meet. It is inspired by 21 Balançoires (21 Swings), where play, and musical cooperation are explored through musical swings. Like the musical swings, Ensemble draws upon the simple forms of play by children. Here, Ensemble's canvas acts as the expanse of asphalt where children can draw and collaborate on where it emphasizes exploration and discovery through not only sight but sound, and experience what it is like to see and hear at once, like those with synesthesia. It doesn't dictate to the audience how to interact with it, and allows the audience to break the boundaries and rules of traditional drawing by allowing them to draw based on sounds rather than the visual outcome.
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