While traditionally, augmented reality experiences are more individual and isolated playgrounds, we hoped to expand that experience so that multiple people can experience and impact the same virtual space.
For example, whenever people experience augmented reality, they're simply looking through an image on their own phones, and it's very individual. We wanted everyone to be working together in one single virtual environment where users can interact with each other in a playful, perhaps competitive manner.
Our original goal was to create a unified augmented reality experience that brings out the best and worst of its players. (The "best" in the sense where they collaborate and help each other, and the "worst" in the sense that they could completely sabotage other player for their own benefit).
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