We created an "Endless Runner" type game, wherein a player runs forward along an infinite plane, while jumping over obstacles. However, this game in particular introduces competitive elements, in that there are two players, and they can actively try to disrupt one another. Each player is given a button that slows himself and speeds up the other player, affecting their respective difficulty in jumping over the obstacles. Initially, it was intended that the game mechanics reflected elements of the Prisoner's Dilemma, by causing both players to speed up if they both pressed their alternative button within a set time period, however, due to technical and knowledge constraints, this was not to be.
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