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Light Kinetics is a project that portrays an everyday phenomenon in a very novel way. To be specific, this project eschews the traditional idea that light is a massless entity, unaffected by gravity, save for in the case of black holes. Using a complex array of lightbulbs, sensors, and microcontrollers, Light Kinetics gives the viewer the impression that light, like any everyday object, is subject to the forces of gravity, the laws of Newtonian motion, as well as friction and elasticity. While the project seems to treat light as if it were a rubber ball, in reality, light can act as either a particle or a wave, and rather than being affected by gravity or friction, is instead affected by refraction and absorption. I think that the concept of portraying light using physics unbefitting reality is a very interesting one. However, I feel that the interactivity was very one dimensional. If I were to make a similar project, I'd make something akin to a light "pinball machine", where the ball, flippers, and obstacles were all represented by LEDs. This 


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