With Oculus Rift hitting the market soon, there might be a rise in projects made by these experimental developers playing around with text and VR. As many VR developers know, text in virtual reality is generally regarded as difficult to implement successfully. Therefore, this research project aims to identify the best practices in incorporating the elements of a hypertext fiction game into a VR environment. Embedded in this project is defining different methods (animation, timing, placement, size, etc.) for displaying and presenting text in VR to maximize legibility, comprehension, and narrative engagement.
Is this a good/useful/informative piece of content to include in the project? Have your say!
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