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Text can be used successfully for storytelling in virtual reality in the vein of Twine games. Players demonstrate understanding of the story and what is expected of them in the game, and express the emotions that we intended them to feel, though it is debatable how much of that is our impressing emotions upon them vs the emergent emotions that occur from the narrative. Sound plays an incredibly important part in virtual reality, and a hypertext VR game is no exception; because the visuals rarely changed, sound gave the players a sense that they were influencing the gamespace, which is always a powerful and good feeling to have. It also increases immersion, and as Jesse Schell said, VR is all about immersion--some design elements may have to be sacrificed if only to uphold immersion.

We completed five rooms overall. Enjoy these screenshots of the rooms as viewed from the scene editor below:


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