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WEEK 3: alpha; story draft, some art assets

The story was shaping out nicely. We drafted different passages, each a room in the house, and the possible actions that could happen in the room. As we found out in subsequent weeks, the story was still too big of a scope, but because it was such a straightforward story, it was easy to cut out parts where it was unneeded for the plot. Then the draft was written in Twine, acting as our "script" and, technically, prototype. It became a good reference point for the programmer as well because it would point out all the cues that would happen because of a hyperlink.

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