With the story somewhat written, we implemented some of the mechanics discussed during week 2, plus some more as they came up. Such as: 1) hyperlinks change color to signal player to advance text 2) player uses spacebar to select 3) directional sound effects to throw attention, trigger actions, develop character 4) different fonts for different characters/objects.
We began light playtesting to see if our base mechanics were working as intended. Here's the build our first series of playtesters played:
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