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We still had a couple people who had trouble with learning controls, so we tweaked the pseudo-tutorial even more to be more straightforward. Other than that, it was the classic case of "time to re-position things because people are unpredictable, games are unpredictable, and people playing VR games are even more unpredictable." We also put some more flavor to the game, such as a pretty cool toilet that simply offered additional exploration options in the game.

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