We still had a couple people who had trouble with learning controls, so we tweaked the pseudo-tutorial even more to be more straightforward. Other than that, it was the classic case of "time to re-position things because people are unpredictable, games are unpredictable, and people playing VR games are even more unpredictable." We also put some more flavor to the game, such as a pretty cool toilet that simply offered additional exploration options in the game.
Is this a good/useful/informative piece of content to include in the project? Have your say!