Role-play experience is an important part of gameplay
experience. Well-designed video games often attempt to keep the player in the
state of immersion by creating a role-play mechanism in the context. It is
noteworthy that in this model virtual world and real world has no necessary
relationships and is separated. In this project, we want to bridge the virtual world and real world by
enabling player-like character model generation and interaction based on mesh
reconstruction and motion sensing techniques.
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