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Roger: I worked primarily on the coding side of things, creating scripts which realistically animated the rotating of the game board and the movement of the flippers. I also handled the various lighting effects, such as dynamically changing it depending on what side of the board was active and making the bumpers light up when you hit them

Christine: I worked in Unity mostly with the pinballs and the center pieces. While Roger worked on the physics, I implemented the properties of the pinballs - what instruments or notes they should start playing, what made them come in, and what made them go away. I also implemented the centerpieces. A lot of what Roger and I did overlapped, but we worked well together in letting each other know what we needed to get our tasks done. I also edited the music for Side B and used what Yijing did with the MIDI keyboard to map certain notes to certain pinballs being spawned.


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