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Pong - A clear and obvious inspiration, Pong provided us with a basic game mechanic, as well as an easily understood visual layout. We ended up not having time to implement some of the UI niceties (score, a center line, a delineated playing field), though they were definitely goals of the project. 

Text Rain, Camille Utterback - While our final project did not reflect this due to the issues with running a Kinect, we were heavily inspired by engaging, projection/interaction art such as this. We wanted to incorporate the physical engagement as well as foster community interaction by having people engage with each other directly.


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