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Not only would this provide an example for other developers to look at and reference when working on their own experiences, but it provides an extremely important area of coverage for us: a game which has a low latency requirement but a looser fidelity requirement.

For laser tag it is extremely important that we are able to recognize movement quickly, but it much less important for us to be pixel perfect in our positioning. Overall we decided this leant itself best towards the ADF synchronization due to the large amounts of movement.


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