One of the largest visual choices we made was the scale of the robot. Keeping it large enabled users to visualize the movements of the robot at a more human scale. This allowed users to make a connection between their movements and the movements the robot was making. The arms were designed to be abstract. By giving them an organic shape, we hoped it would add a layer of mystery the robot that would intrigue a user into playing with the robot. Lastly, using a Kinect, we were able to capture real human movements, which we could analyze and move the robot accordingly.
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