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The outcome is a racing livery that fits on the car, but doesn't appear to take too many risks. Some community-created tools were used, such as nfsu360's NFS Tex-Ed to rip textures from the game to allow for editing, as well as re-import them after editing. GIMP was used to edit the images to create the finished product, and Nvidia Shadowplay was used to take in-game screenshots of the image applied to the car. The final product started out as the black-on-white Hamann livery, which can be seen below. After inverting the colors to white-on-black and removing the Hamann logo, I changed some accents to grey and some to gold. I also added the gold stripe down the middle and then added the Steelers logo onto the hood. I was hoping to have some tears in the shapes, but that caused problems getting the livery to line up in the right spots on the car when rendered in-game. As a result, I settled with what I had at that point and took screenshots.


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