I approached this assignment with no set expectations. I chose my piece for the reasons I stated above and because I had recently felt an urge to replay this game, and I felt a sense of nostalgia over the child-like wonder that the game embodied to me. Although our approaches were differently based in physical realities (mine was worlds, dinosaurs, plants, etc. while hers were literally 3D printing the soundform), I was influenced by Katie Davies' Soundform. I liked the approach of taking the literal soundform and creating an object from it, but since I didn't have the luxury of a 3D printer, I decided to use the literal approach in terms of what I created, not from the sound itself.
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