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Context

Include references and discussion of artists, artworks, movements or aesthetic frameworks/techniques/approaches that inspired your outcome, process or approach. What has informed your outcome? How does your outcome relate to other artists and their work? What ideas, styles, or themes did you draw on any why? You must cite at least 3 critical texts, theories or works.

Our main source of inspiration came from the Drink Up Fountain, which encouraged people to drink from the fountain, and upon completion of the circuit via the water, would produce messages of hilarity or encouragement back to the user.  Although our setup is not as involved due to limitations with the alterations of the fountain, we approached the project in a similar fashion such that interaction with the fountain would "complete the circuit" within the sensor and cause the digital water to rise.

A more local source of inspiration came from the Pittsburgh Water Cube, in which free water is provided to people through a fountain or a bottle refill location, with the intent to spread the message of reducing plastic waste generated by water bottles.  We were inspired by the potential to create a similar message through the refill station water fountain, and although the physical implementation was included without our direct involvement, the projection could potentially advertise the same message of responsible rehydration.

For the bubble effect, we were inspired by the marketing of sodas in print and digital media.  Specifically we were inspired by CocaCola's marketing of Coke Zero through their interactive campaign, including advertisement installations which worked in similar fashion to ours.  However, it was the effects in the interactive pieces which inspired the bubbles, which we thought would enhance the feeling one gets from drinking water from the fountain.


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