To make the interaction more effective, I planned to add two interactive circles. Below is the details of the circles I designed and an expected flow.
A. Target Circle
- Make a sound of a certain frequency
- Changes position(different height) according to the frequency
B. Smaller Circle
- Responsive to user's voice
- Moves up and down according to the frequency of user's voice
C. Flow
- When the target circle makes a sound, user will need to make a same or similar sound to reach the target circle with the smaller circle
- When this circle hits the center of the target circle, it triggers different effects on the Lightwall
- Effects vary depending on the level of frequency
- When target circle is hit, new target circle appears making a different sound
Limitation
- How do you draw a circle that makes sound for a moment and draw a new circle with a different sound?
Since I could not find an answer for the question above, I had to modify my design and implementation plan.
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