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Process

After we decided to demonstrate how students are suffering from college life, we had an idea of making an animation in which texts indicating schoolwork (like “term project”, “midterm”, “quiz”, etc) come out from a Carnegie Mellon logo on one side. The texts would hit the student (i.e. main character) on the other side hard if he doesn’t have a shield while otherwise he gets protected from all those academic pressure. Yet the principle is basically the same as that of Plants vs Zombies and the animation would look extremely alike Text Rain for the only slight difference is that texts move horizontally in the former while fall down vertically in the latter. Inspired by Kinoautomat, we decided to create a plot with multiple turning points where the performance would pause and the audience would be asked to choose between two choices to let the plot move on. We integrated the original theme into the plot and created a story about a college student. The decisions the audience made for him would lead his life to utterly different paths. To make the performance more appealing, we named the main character with our professor’s name. While asking the audience to raise their hands to vote is not effective, we initially planned to use Kahoot! while later we found Slack bot a better choice. The utilization of technology leverages the media component of our work. Likewise, we decided to create the display via Unity instead of Powerpoint. Basically, the idea becomes gradually completed as the technological component of the work is improved.


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