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Context

We were inspired by other create-your-own-adventure style performances and literature, as well as Game of Life. We were intrigued by the concept that something could be set in stone but also incorporate randomness at the same time: for example, to someone who knew the algorithms behind the performance (i.e. the implementer), he/she would be very clear about the potential outcomes and be able to manipulate all the components to reach the outcome he/she desires; yet, to the audience who had no idea about the architecture of the performance, they cannot predict what will happen next based on their choices. 


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