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Context

Twister was our biggest inspiration for this project. We were also encouraged by works like Connected Worlds, where people interact with projections on the wall. Although our project was not nearly as technologically advanced as Connected Worlds, we were inspired by the idea of interacting with objects via projections. 

We were also inspired by different works such as Projection Mapping Cello. We wanted to re-contextualize a common, everyday wall into something that could be exciting by using projections. I believe we have been successful on this front, turning a wall into an interactive game. 


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