The essential idea of this project is to translate the Op-Art works of painter Bridget Riley into an interactive digital museum. The museum is experienced in VR, using the HTC Vive. I believe VR is a perfect platform for this kind of project, as VR itself is an illusory medium. Some interesting fourth-wall-breaking connections can be made between the headset itself and Op-Art. VR further adds to the experience by contributing a sense of scale - large virtual objects actually appear large, which may not be immediately apparent on a computer screen. This is especially important when interpreting the works of Riley, who is known for the depth and scale she brings to her works. Additionally in a digital museum I can make objects behave in ways that are impossible in real life; this gives me a lot of freedom when curating the museum.
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