As the focus of the museum, Riley's paintings are a clear focal point of my research when developing the experience. It is particularly important to break the works down into their atomic elements, and identify their implied movement or spaciality. This will allow me to reconstruct them in 3 dimensions.
As mentioned, one of the central aims of the project is to realize the two-dimensional implied depth of Riley's paintings in a 3 dimensional medium (VR). It turns out that MonzaMakers, an Italian 3D printing company, has attempted to do something similar. Their goal was to transport the implied depth and perspective of Caravaggio’s Flagellation of Christ into the real world so that the visually impaired can feel the pieces and understand them. My goal is quite similar, but in a freer digital medium.
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