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Context

http://www.creativeapplications.net/vvvv/folding-patterns-simulating-folded-paper-structures/

This piece relates to ours because it accomplishes what we set out to do in simulate virtually what an object will do in various physical situations. Our project will however be a bit more focused on the participation of the audience as opposed for scientific experimentation.

https://vimeo.com/175479797

This was one of my lookingout4 submissions, and I think it provides good context to what we want to do with this project. These figures are put on a virtual stage and flail their bodies randomly. This performance is interesting because of how the bodies distort in ways not possible physically, and the randomness of their movements. This newton's cradle project also wants to explore things that may not be possible in the physical domain, and can maybe learn from this project to add some random aspect to engage the audience.

http://www.creativeapplications.net/environment/our-time-spatial-instrument-for-manipulating-the-perception-of-time/

This installation in essence puts the audience in a distorted physical environment, in which time does not follow the usual laws. This artificial illusion made by the swinging lights is what causes audience members to be interested in spending time in the space. Our newton's cradle should cause the same feeling from our audience, but in a virtual space, and allow them to view things in a way they could not in the physical domain.

http://www.creativeapplications.net/news/deep-web-christopher-bauder-and-robert-henkes-super-structure-at-ctm-2016/

This is another installation that plays with the audiences perception of reality with the movement of lights. It engages the audience by alternating speeds, and making the light show visually pleasing. We can get a better sense of how we can simply make our project fun to observe so that audience members will want to watch it.


We chose to do this project because we thought it would be interesting to move our module 3 project into a virtual space. We wanted to incorporate audience participation more, and to allow them to play with physics in a way they could not in reality. There is an element of randomness to this virtual installation because as there are set rules to what can be done, the audience is left to decide what to do with those rules. I feel like the project would be best experienced in VR with different controls than just the mouse, because this would make it feel more "ready-to-hand."


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