One excellent implementation of the aesthetic elements of Op Art in VR is Polytron's game SUPERHYPERCUBE. Superhypercube is a simple game by itself, but it's style and feel make it truly shine. I found the game's successful utility of simple shapes and abstract geometry to create powerful and interesting spaces to be particularly applicable to Bridget Riley's similarly abstract style. It has inspired me to experiment with similarly huge spaces in VR, to push the boundaries of what is even possible in a real-life museum.
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