Back to Parent

Reflection

I think this project may have been a bit ambitious in hindsight since only one of our group members was proficient in Unity. We did not anticipate that creating a physics simulation would be as big of a challenge as it was to program. This led to a bit of a wonky final product in terms of the physics it represents. I think we made the project interesting nonetheless, and it was fairly fun to play with. An unintended feature was that if you quickly pressed the pull back buttons at the highest angle the balls would flip all over and create cool arrangements in the cradle (picture below). From this project I learned that Unity physics are hard to program, and an important lesson on making the best of a project when technology won't cooperate. If we were to do it again we would need to spend more time learning how to program real world physics into Unity, or change the medium for the Newton's cradle entirely. I would also consider different ways of inputting for the user.


Content Rating

Is this a good/useful/informative piece of content to include in the project? Have your say!

0