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The final result of the project ended up being a 14 second blocked out animated gif.  The animation was done in the 3D software Autodesk Maya 2016, with the rendered image sequence turned into a 24 frame video in ImageJ and finally turned into a GIF using Gifrocket.  For the character models, I used the Morpheus Rig 1.0.  Below is a bit of concept sketching and storyboards, as well as a screenshot of the scene, and finally the completed GIF/video.


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