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Process

The intent was to create the Newton's Cradle in Unity. However, as the project progressed, several limitations of Unity were realized, including an antiquated physics engine that could not properly simulate a Newton's Cradle. The attached spreadsheet shows a complete list of bugs and how they were either fixed or compensated for. The biggest problem was that Unity physics would not allow for the balls to transfer momentum in the way that a real Newton's Cradle would. Fixing this would have involved rewriting the physics, which would have taken too long. In the end, we decided to add color changing to each ball and allow for the potential of a glitchy mess if one of the balls was spam-clicked by a user. The result of this can be seen in the image below. The result ended up behaving much like the original Newton's Cradle project from Module 3, except in digital form. The original essence of the project is there--it is a distraction.


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