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The final product is an interactive VR museum containing digital recreations of the works of Bridget Riley.  The experience has been developed for the SteamVR Platform, and optimized for the HTC Vive headset and controllers.  Users have the ability to walk around the virtual space in room scale.  Additionally they may teleport around the museum using a simple pointer mechanism; this allows the museum to be larger than the real-life play area.  I have also included a digital "pamphlet" that provides some information / context about the work that the user is currently looking at.  Below is a demonstration of these concepts:

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