I created a piece of interactive fiction to speculate on the influence of a future system that monitors students' mental health and general wellbeing. The non-linear story borrows structural ideas from what Chris Bateman refers to as narratives that are "parallel path" or "threaded".
Parallel Path
Threaded
I used the tool Twine 2 to create a website that presents this interactive fiction. I chose the story format SugarCube 2, which influences how the experience is styled.
Here's an overview of an intermediate version of the fiction:
Twine allows you to link passages to others by using links. A link can set the values of a variable to allow for dynamic text in later passages that is based on the selections the interactor makes.
The final prototype is hosted at the following link: help un/wanted
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